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Armageddon Sector Fleet List

Wars are not won by heroes: they are won by firepower and force, and the application of strategy and tactics.

Commissar Yarrick

Forces

The Armageddon Sector Fleet List uses the datasheets from the Armageddon Sector Forces section.

Using The Fleet List

The fleet list includes the following information:

Class
The type of the ship.
Notes
Notes on usage or optional upgrades.
Cost
The points value of the formation.

Special Rules

Space Marine vessels use the Space Marine Leadership and Space Marine Crews rules, are armed with Bombardment Cannons, and use Thunderhawk Gunships as attack craft.

Armageddon Sector Fleet List

The Imperial Navy have an attack rating of 2.

Fleet Commander
You may include a single commander in your fleet, who must be assigned to a ship and improves its Leadership to the value shown. If the fleet is worth over 750 points a commander must be included to lead it.
Type Cost Notes
Fleet-Admiral (Ld 8) 50Must be assigned to an Imperial Navy vessel.
Admiral (Ld 9) 100Must be assigned to an Imperial Navy vessel.
Solar Admiral (Ld 10) 150Must be assigned to an Imperial Navy vessel.
Master of the Fleet (Ld 10) 50Must be assigned to a Battle Barge.
Commanders get one Fleet Commander re-roll included in their points cost. If you want more you'll have to pay for them. The cost depends on whether the fleet is commanded by an Admiral or a Master of the Fleet.
Type Cost (Admiral) Cost (Master of the Fleet)
One extra reroll 2525
Two extra rerolls 7550
Three extra rerolls 15075
Capital Ships
You may include up to one battleship in your fleet for every three cruisers or battlecruisers. Grand cruisers do not count for this purpose.
Type Cost Options
Apocalypse-class battleship 365 pts
Emperor-class battleship 365 pts
  • May carry Shark assault boats for +5 pts
Oberon-class battleship 335 pts
  • May add a Power Ram for +5 pts
Space Marine battle barge 425 pts
You may include up to one battlecruiser in your fleet for every cruiser.
Type Cost Options
Armageddon-class battlecruiser 235 pts
  • May replace prow torpedoes with a Nova Cannon for +20 pts
  • OR may add a Power Ram for +5 pts
Mars-class battlecruiser 270 pts
  • May gain a permanent right-column gunnery shift for +15 pts
  • May upgrade to 3 turrets for +10 pts
You may include 0–12 cruisers.
Type Cost Options
Dictator-class cruiser 220 pts May add a Power Ram for +5 pts
Tyrant-class cruiser 185 pts
  • May replace 30cm batteries with 45cm batteries for +10 pts
  • May replace prow torpedoes with a Nova Cannon for +20 pts
  • OR may add a Power Ram for +5 pts
Lunar-class cruiser 180 pts
  • May replace prow torpedoes with a Nova Cannon for +20 pts
  • OR may add a Power Ram for +5 pts
Gothic-class cruiser 180 pts May add a Power Ram for +5 pts
Space Marine strike cruiser 145 pts At least half of strike cruisers in the fleet must be unmodified. Up to half may take the following refits:
  • May replace launch bays with S6, 30 cm (front arc) torpedo tubes at no cost.
  • May replace launch bays with FP 5, 30cm (front arc) bombardment cannon at no cost.
  • May replace prow FP 3 L/F/R bombardment cannons with S1 30cm L/F/R lance at +20 pts
  • May add +1 shield for +15 pts
Endeavour-class light cruiser 110 pts
  • May increase front armour to 6+ and reduce Turn to 45°
  • If front armour is increased, may add a Power Ram for +5 pts
Endurance-class light cruiser 110 pts
  • May increase front armour to 6+ and reduce Turn to 45°
  • If front armour is increased, may add a Power Ram for +5 pts
Defiant-class light cruiser 120 pts
  • May increase front armour to 6+ and reduce Turn to 45°
  • If front armour is increased, may add a Power Ram for +5 pts
The Endurance and Defiant class light cruisers are rare variants of the Endeavour, and the combined number of Endurance and Defiant class vessels in the fleet may not exceed the number of Endeavour class light cruisers in the fleet.
Escorts
You may include any number of escorts.
Class Cost Options
Firestorm-class frigate 40 pts
Falchion-class frigate 35 pts
Nova-class frigate 50 pts
Gladius-class frigate 45 pts
Hunter-class destroyer 40 pts
Rapid Strike Vessel (Firestorm) 45 pts
Rapid Strike Vessel (Sword) 40 pts
Rapid Strike Vessel (Cobra) 35 pts
  • May exchange weapon battery for +2 Enemy Contacts bonus when taking orders.
Ordnance
Any Imperial ship with launch bays may choose to have them launch any mix of Fury interceptors and Starhawk bombers. Emperor and Oberon class battleships may carry Shark assault boats at an additional cost of +5 points. Imperial Navy ships with torpedo tubes are armed with ordinary torpedoes. Space Marine ships are armed with ordinary torpedoes and boarding torpedoes.

Armageddon Sector Forces

Falchion Escort/1 25cm 90° 1 5+ 1
Prow torpedoes (30cm) 1 Front
Prow wpns battery 30cm 3 L/F/R
Firestorm Escort/1 25cm 90° 1 5+ 2
Prow lance battery 30cm 1 Front
Prow wpns battery 30cm 2 Front
Gladius Escort/1 30cm 90° 1 5+ 2
Prow wpns battery 30cm 4 L/F/R
  • Space Marine Leadership
  • Space Marine Crews
Hunter Escort/1 35cm 90° 1 5+ 1
Prow torpedoes (30cm) 2 Front
Prow wpns battery 30cm 1 L/F/R
  • Space Marine Leadership
  • Space Marine Crews
Nova Escort/1 35cm 90° 1 5+ 1
Prow wpns battery 30cm 2 L/F/R
Prow lance battery 30cm 1 Front
  • Space Marine Leadership
  • Space Marine Crews
RSV Cobra Escort/1 30cm 90° 1 4+ 1
Prow torpedoes (30cm) 2 Front
Prow wpns battery 30cm 1 L/F/R
  • Space Marine Leadership
  • Space Marine Crews

May exchange weapon battery for +2 Enemy Contacts bonus when taking orders.

RSV Firestorm Escort/1 25cm 90° 1 5+ 2
Prow lance battery 30cm 1 Front
Prow wpns battery 30cm 2 Front
  • Space Marine Leadership
  • Space Marine Crews
RSV Sword Escort/1 25cm 90° 1 5+ 2
Prow wpns battery 30cm 4 L/F/R
  • Space Marine Leadership
  • Space Marine Crews
Defiant Cruiser/6 20cm 90° 1 5+ 2
Port launch bays Furies (30cm) 1
or Starhawks (20cm)
Stbd launch bays Furies (30cm) 1
or Starhawks (20cm)
Prow lance battery 30cm 2 L/F/R

+1 bonus when defending against boarding. May increase front armour to 6+ and reduce Turn to 45°. If front armour is increased, may add a Power Ram for +5 pts

Endeavour Cruiser/6 20cm 90° 1 5+ 2
Port wpns battery 30cm 6 Left
Stbd wpns battery 30cm 6 Right
Prow wpns battery 30cm 2 L/F/R
Prow torpedoes (30cm) 2 Front

+1 bonus when defending against boarding. May increase front armour to 6+ and reduce Turn to 45°. If front armour is increased, may add a Power Ram for +5 pts

Endurance Cruiser/6 20cm 90° 1 5+ 2
Port lance battery 30cm 2 Left
Stbd lance battery 30cm 2 Right
Prow wpns battery 30cm 2 L/F/R
Prow torpedoes (30cm) 2 Front

+1 bonus when defending against boarding. May increase front armour to 6+ and reduce Turn to 45°. If front armour is increased, may add a Power Ram for +5 pts

Dictator Cruiser/8 20cm 45° 2 F6+/5+ 3
Port wpns battery 30cm 6 Left
Stbd wpns battery 30cm 6 Right
Port launch bays Furies (30cm) 2
or Starhawks (20cm)
Stbd launch bays Furies (30cm) 2
or Starhawks (20cm)
Prow torpedoes (30cm) 6 Front

May add a power ram for +5 pts.

Gothic Cruiser/8 20cm 45° 2 F6+/5+ 2
Port lance battery 30cm 4 Left
Stbd lance battery 30cm 4 Right
Prow torpedoes (30cm) 6 Front

May add a power ram for +5 pts.

Lunar Cruiser/8 20cm 45° 2 F6+/5+ 2
Port lance battery 30cm 2 Left
Stbd lance battery 30cm 2 Right
Port wpns battery 30cm 6 Left
Stbd wpns battery 30cm 6 Right
Prow torpedoes (30cm) 6 Front

May replace prow torpedoes with a nova cannon for +20 pts OR may add a power ram for +5 pts.

Tyrant Cruiser/8 20cm 45° 2 F6+/5+ 2
Port wpns battery 45cm 4 Left
Stbd wpns battery 45cm 4 Right
Port wpns battery 30cm 6 Left
Stbd wpns battery 30cm 6 Right
Prow torpedoes (30cm) 6 Front

May upgrade 30cm batteries to 45cm batteries for +10 pts. May replace prow torpedoes with a nova cannon for +20 pts OR may add a power ram for +5 pts.

Strike Cruiser Cruiser/6 25cm 90° 1 6+ 2
Port wpns battery 30cm 4 Left
Stbd wpns battery 30cm 4 Right
Prow launch bays T'hawks (20cm) 2
Prow bombardment cannon 30cm 3 L/F/R
  • Space Marine Leadership
  • Space Marine Crews
  • Thunderhawk Gunships

At least half of Strike Cruisers in the fleet must be unmodified from the basic profile. Up to half of the fleet’s Strike Cruisers may replace prow launch bays with S6 prow torpedoes or 30cm S5 front-arc bombardment cannon, may replace prow bombardment cannon with a 30cm S1 L/F/R lance for +20 pts, and/or may upgrade to 2 shields for +15 pts.

Armageddon Cruiser/8 20cm 45° 2 F6+/5+ 2
Port wpns battery 45cm 6 Left
Stbd wpns battery 45cm 6 Right
Port lance battery 45cm 2 Left
Stbd lance battery 45cm 2 Right
Dorsal lance battery 60cm 2 L/F/R
Prow torpedoes (30cm) 6 Front

May replace prow torpedoes with a nova cannon for +20 pts OR may add a power ram for +5 pts.

Mars Cruiser/8 20cm 45° 2 F6+/5+ 2
Port launch bays Furies (30cm) 2
or Starhawks (20cm)
Stbd launch bays Furies (30cm) 2
or Starhawks (20cm)
Port wpns battery 45cm 6 Left
Stbd wpns battery 45cm 6 Right
Dorsal lance battery 60cm 2 L/F/R
Prow nova cannon 30–150cm 1 Front

May upgrade from 2 to 3 turrets for +10 pts. May gain a permanent right-column gunnery shift for +15 pts.

Apocalypse Battleship/12 15cm 45° 4 F6+/5+ 4
Port lance battery 30cm 6 Left
Stbd lance battery 30cm 6 Right
Dorsal wpns battery 60cm 6 L/F/R
Prow nova cannon 30–150cm 1 Front

May not Come To New Heading. May double lance range when Locked On, but if fired beyond 45cm immediately take Thrusters Damaged critical hit.

Emperor Battleship/12 15cm 45° 4 5+ 5
Port wpns battery 60cm 6 Left
Stbd wpns battery 60cm 6 Right
Port launch bays Furies (30cm) 4
or Starhawks (20cm)
or (Sharks (30cm))
Stbd launch bays Furies (30cm) 4
or Starhawks (20cm)
or (Sharks (30cm))
Dorsal wpns battery 60cm 5 L/F/R
Prow wpns battery 60cm 5 L/F/R

May not Come To New Heading. Bonus +1 to rolled leadership. May carry Shark assault boats for +5 pts.

Oberon Battleship/12 15cm 45° 4 5+ 5
Port launch bays Furies (30cm) 2
or Starhawks (20cm)
or (Sharks (20cm))
Stbd launch bays Furies (30cm) 2
or Starhawks (20cm)
or (Sharks (20cm))
Port wpns battery 60cm 6 Left
Stbd wpns battery 60cm 6 Right
Port lance battery 60cm 2 Left
Stbd lance battery 60cm 2 Right
Prow wpns battery 45cm 5 L/F/R
Dorsal wpns battery 45cm 5 L/F/R

May not Come to New Heading. +1 bonus to rolled leadership. May carry Shark assault boats for +5 pts.

Battle Barge Battleship/12 20cm 45° 3 6+ 3
Port wpns battery 45cm 12 Left
Stbd wpns battery 45cm 12 Right
Prow launch bays T'hawks (20cm) 3
Prow torpedoes (30cm) 6 Front
Dorsal bombardment cannon 30cm 8 L/F/R
  • Space Marine Leadership
  • Space Marine Crews
  • Thunderhawk Gunships

May not Come to New Heading.

Space Marine Leadership

When randomly generating the Leadership value for a Space Marine ship, use the table here.

D6 Leadership
1-2 Ld 8
3-4 Ld 9
5-6 Ld 10

Space Marine Crews

Space Marine ships add +2 to their D6 roll when they fight in a boarding action and +1 when they make any hit and run attack.

Enemy hit and run attacks against a Space Marine ship deduct 1 from their dice rolls (and so will fail on a roll of 1 or 2 before modification).

Drop Pods
All Space Marine capital ships are equipped with drop pods. These add nothing to their profile and are not treated as ordnance in any respect. Drop pods enable Space Marine capital ships to quickly deploy Space Marines to the surface and impart +2 assault points for each capital ship during a planetary assault instead of +1.
Honour Guard
Some Space Marine vessels are noted as carrying the Chapter’s Honour Guard. Once per turn you may use the Honor Guard, if your fleet list includes them. All the normal rules for teleport attacks apply, except that they may be used in addition to a normal teleport attack that turn. The player may roll two dice and choose which one to use as the result, including the normal +1 bonus for being Space Marines.
Terminator Boarding Parties
Once per turn a vessel equipped with Terminator boarding parties may use them when conducting a hit and run teleport attack. They roll two dice for its hit and run attack and apply both results, including the normal +1 bonus for being Space Marines. Terminators may be used in addition to a normal teleport attack that turn.
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